[@BLueMir2_赏金猎人NPC]
{
#IF
CHECKLEVELEX > 0
#ACT
SetMerchantDlgImgName MerchantDlg.png
ReadRandomLine ..\QuestDiary\BLueMir2_游戏功能配制\赏金猎人\抽取数据\空格.txt S0
CALCVAR HUMAN 赏金猎人输入页 = 1
DELAYGOTO 1 @赏金猎人页面显示
[@赏金猎人页面显示]
#IF
CHECKVAR HUMAN 赏金猎人输入页 = 1
#ACT
MOV S18 <COLOR=clRed
INC S18
INC S18 [1]>
#ELSEACT
MOV S18 <[1]/@赏金猎人页数1>
#IF
CHECKVAR HUMAN 赏金猎人输入页 = 2
#ACT
MOV S17 <COLOR=clRed
INC S17
INC S17 [2]>
INC S18 <$STR(S17)>
#ELSEACT
MOV S17 <[2]/@赏金猎人页数2>
INC S18 <$STR(S17)>
#IF
CHECKVAR HUMAN 赏金猎人输入页 = 3
#ACT
MOV S17 <COLOR=clRed
INC S17
INC S17 [3]>
INC S18 <$STR(S17)>
#ELSEACT
MOV S17 <[3]/@赏金猎人页数3>
INC S18 <$STR(S17)>
#IF
CHECKVAR HUMAN 赏金猎人输入页 = 4
#ACT
MOV S17 <COLOR=clRed
INC S17
INC S17 [4]>
INC S18 <$STR(S17)>
#ELSEACT
MOV S17 <[4]/@赏金猎人页数4>
INC S18 <$STR(S17)>
#IF
CHECKVAR HUMAN 赏金猎人输入页 = 5
#ACT
MOV S17 <COLOR=clRed
INC S17
INC S17 [5]>
INC S18 <$STR(S17)>
#ELSEACT
MOV S17 <[5]/@赏金猎人页数5>
INC S18 <$STR(S17)>
#IF
CHECKVAR HUMAN 赏金猎人输入页 = 6
#ACT
MOV S17 <COLOR=clRed
INC S17
INC S17 [6]>
INC S18 <$STR(S17)>
#ELSEACT
MOV S17 <[6]/@赏金猎人页数6>
INC S18 <$STR(S17)>
#IF
CHECKVAR HUMAN 赏金猎人输入页 = 7
#ACT
MOV S17 <COLOR=clRed
INC S17
INC S17 [7]>
INC S18 <$STR(S17)>
#ELSEACT
MOV S17 <[7]/@赏金猎人页数7>
INC S18 <$STR(S17)>
#IF
CHECKLEVELEX > 0
#ACT
CALCVAR HUMAN 赏金猎人NPC显示01 =
CALCVAR HUMAN 赏金猎人NPC显示02 =
CALCVAR HUMAN 赏金猎人NPC显示03 =
CALCVAR HUMAN 赏金猎人NPC显示04 =
CALCVAR HUMAN 赏金猎人NPC显示05 =
CALCVAR HUMAN 赏金猎人NPC显示06 =
CALCVAR HUMAN 赏金猎人NPC显示07 =
#IF
CHECKLEVELEX > 0
#ACT
MOV D10 7
CALCVAR HUMAN 赏金猎人输入序 = <$HUMAN(赏金猎人输入页)>
CALCVAR HUMAN 赏金猎人输入序 - 1
CALCVAR HUMAN 赏金猎人输入序 * <$STR(D10)>
CALCVAR HUMAN 赏金猎人输入序 + 1